Archive for the 'GifCam' category
Here are another GifCam latest completed features
A new way to adjust frames delay
By dragging the delay label (each pixel = 0.01 second)
Shift + dragging will add/remove delays to/from all frames (0.03 second is the minimum delay)
Also, I think I will keep the old way of adjusting frames delay, maybe some nice people find it hard to move the mouse a distance of one pixel. maybe a keyboard shortcut for that would be good.
with Add text you can write some text in one line or more, set the frames range, position the text , align it left/center/right , add shadow and change the font with the native Windows font dialog.
I moved New/Open/FPS/Capture_Cursor options to the Rec button, I don’t like the Rec button with an arrow but it makes sense to move these options from the save button :)
More to come :)
I would like to share some of the finished features so far for the next version of GifCam , so feel free to comment like “it would be better if” or whatever comment you like :) .
Let me start with a screenshot:
so what we have new here:
Nearest Uses the (nearest color matching algorithm) which produce a less size gif (this depends on how nearest the colors are) , it is nice to have this option, Here is a an example of quantize/nearest comparison.
Quantize without Nearest 538 Kilobyte
Quantize with Nearest 397 Kilobyte
Open is a nice (I know I used nice alot but it is realy nice) feature, when you open a gif file GifCam reads its frames and delays then resize the recording area to match the opened gif dimension, It is just as you are the one who record it, so you can continue record , edit the frames, or save it to other color redaction format :)
Two more Frame rate options for more smooth gif:
- 10 FPS(0.1 second delay) the default.
- 16 FPS(0.06 second delay) maximum accepted delay in all major browsers.
- 33 FPS(0.03 second delay) maximum accepted delay in modern browsers, notice that some browsers doesn’t accept 0.03 delay between frames and round it to 10 FPS(0.1 second delay).
This feature is useful for demonstrating the mouse interaction:
More features coming Soon :)
Just yesterday I found this nice little app LICEcap which use the same idea of GifCam to create gif files, actually it is been there before GifCam(more than 2 years) that makes GifCam not an original idea app :( , anyway I think it is not fair for me to compare GifCam vs LICEcap, I think people should decide which tools suit their needs, also LICEcap works both on Windows and Mac :) So what do you think windows users are going to replace GifCam with LICEcap? and Why?